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|  | 1 on 1 Also see Post play and Defending. - Halfcourt
- From the baseline
- Baseline sprint
- Bobby Lutz roll
- Box drill
- Dave Smart army
- From one elbow
- From the elbows
- From the top
- Inside the 3
- Numbers
- Pasquali progressions
- Spin-outs
- From halfcourt
- Combo
- Drive line
- Halfcourt
- Halfcourt containment
- Back and forth
- 1 on 1 on 1
- Halfcourt and back
- Killer 7
- Close-out
- Challenge
- Close-out
- Continuous
- Drive and kick
- Machine-gun
- Off skip pass
- On close-out
- Opposite sides
- Pitino
- Tauer
- Three up
- Tom Crean 3-minute
- Touch drill
- Contesting
- 1 on 0, 1 on 1
- Cuba
- Fill cuts
- Pete Carril
- Truth
 - Check / touch the ball (no pass)
- At each basket
- Baseball
- Dave Smart first step
- From the centre circle
- Hubie Brown
- Kings court
- Multiple
- Nash
- Combination
- Calipari
- Coach as passer
- Dematha
- Florida finishing
- Touch the cone
- Ganon Baker
- Belein
- Circle
- Eastman touches
- Give and go
- Iverson challenge
- Trail blazer
- Other halfcourt
- 3-player rush to 1 on 1
- 3 on 0 to 1 on 1
- From the side
- Fullcourt
- 4 corners
- Around cones
- Bad pass
- Both ends
- Both ways
- Controlled 1 on 1
- Double continuity
- Fast break
- Fullcourt
- Fullcourt with pass
- Hot knife through butter
- Huggins bust-outs
- Kentucky
- Memphis
- Pairs passing
- Pursuit layup to fullcourt
- Reaction
- Shemel
- Spurs
- Zig-zag to transition
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General 1 on 1 options - start play with a checked ball, close-out, contested pass, 50-50 ball, or when the attacker dribbles
- limited dribbles, or time (Nash)
- play to a stop or score, one shot only, or one shot but get a point with an offensive rebound, or keep possession (Angie McLeod - Close-out)
- the attacker can keep scoring until the defender gets the ball (Robert Bauer - Bobby Lutz roll)
- the defender can score, immediately on a defensive rebound (Hubie Brown), or pass to coach for a return pass (Pitino)
- one point for getting into the paint with your strong hand (Ian MacKinnon - Multiple)
- make-it take-it against a new defender, or rotate players, or the defender must make a stop (or stops) to get out (e.g., Continuous).
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