hoopsplaybook.ca
Basketball Systems, Skills & Drills
 

Post play
Procopio post workout


sketch
1
Mike Procopio

Game shots for post players, after warm-up.

1) 15-foot jump shots

Two balls, two rebounders, one passer, the shooter takes 5 shots each from the baseline, elbow, above the foul line, other elbow, other baseline.

Bigs have to be able to make 12-15 foot shots, e.g. on a pick and pop, or relocation on dribble penetration. Get your shooting elbow as high as your eyebrow, and hold the follow-through.

 
See Post play - 4-spot shooting.up

sketch
2
2) Reading guard cuts

3 makes a post-entry pass then cuts through baseline or middle, 5 waits for the cutter to go through then turns over either shoulder and takes a no-dribble shot or jump hook (keep the ball at chest level). Repeat with passer 2, take 7 shots, switch sides.

Post with elbows out and hands by your ears.

If 3 stays after the post-entry pass, his defender can dig on the post and guard 3 at the same time, the post instructs the guard to relocate or cut either way through the rim area.
 
See Post play - UCLA shooting.up

sketch
3
3) Dribble relocation

Use a rebounder. 3 drives middle (or baseline), 5 relocates baseline (or elbow) for a pass and shot.

sketch
4
Repeat with 2, take 8 shots then switch sides.

See Post play - Mike Procopio dribble spacing, Pitt penetrate & relocate, Calipari dribble-drive.

Progression - add a post defender who helps and recovers, 5 will catch and rip away from the recovering defender, here 5 would front pivot on his right foot, shield with his left hip, attack with one right-hand dribble and finish at the rim or on the other side.

sketch
5
When post defender X5 stunts and recovers on a middle drive, 5 will catch, front pivot on his left foot, rip baseline away from the recovering defender, shield with his right hip, and attack the basket with one dribble.up

sketch
6
4) Screening

a) Downscreen and pop

Pin down and pop back baseline for a 12-foot shot. Go twice, switch sides.

Progression - catch, rip middle, one dribble and finish.
 

sketch
7
b) Cross-screen, guard cut

4 cross-screens for 5 who waits for the screen, starts low and comes high, or vice versa.

sketch
8
2 passes to 5 and cuts middle or baseline, 5 waits for the cutter to go through then finishes with a one-dribble hook, spin back, or up and under.

6 will come on as the screener for 4 (rotate screener to shooter, shooter off), 3 is the next passer. Switch sides after 7 shots.up


sketch
9
c) Sidescreen and pop

4 passes to 2 from the weakside, sprints to pick and pop for a 15-foot shot (roll or pop hard to create space). Everyone goes twice, switch sides.

Progressions

- pop and attack middle - on the left side, catch right-left, cross-step and drive middle, finish with the right hand (running hook or at the rim)
- pop, attack middle with one dribble, spin baseline (help arrives from the nail), finish with the baseline hand.
 

sketch
10
d) High pick and roll

4 picks and rolls, 5 replaces, 1 hits 5 for a shot, 6 comes on as the roll guy, 4 is the next replace guy. Everybody goes twice, switch sides.

Progressions

- 1 hits the replace guy who keeps it high and dumps it down low to the roll guy ducking in hard in front of the rim
- 1 hits the replace guy who dribble handoffs to 3 then rolls hard for a return pass.

See Post play - Duke high-post-screen shots, Defence - Procopio ballscreens.up

sketch
11
5) Running hard to the rim

Running hard in transition opens up a shooter or driver if their defender has to bump the post attacker.

5 hits the backboard three times with the ball, passes to coach, sprints to touch the ball, runs hard to the rim, coach passes to 2 or 3, 5 spins to the ballside block for a pass and any post move (or coach throws over the top to 5). Switch shooters, coach can progressively move back.

See Post play - Mike Procopio rim runs, Calipari rim runs, Terps rebound explode out, Mikan then move.
up

This page was made with Basketball playbook from Jes-Soft


hoopsplaybook.ca
© 2007-23 Eric Johannsen