Shooting Double-gap

| 1 Double-gap shooting using dribble attacks and blast cuts. Start with scripted progressions, then unscripted to work on decision-making, e.g. blast cut when the ballhandler does not attack or makes eye contact. 3) 3-on-0 on a sideSee Offence - MacKay single-double gaps, with blast cuts, Kansas weave, Zoom action, and Dribble-drive motion. 1) 2-on-0 Shooters in the corners, alternate sides, passers are (usually) the next shooters, 1 and 2 go first, then 4 and 3. Options (progressions) for 1 and 2 - corner kick-out off the dribble, 1 dives to post up, 2 shoots (shown), or attacks and 1 escapes opposite - drop-zone backcut, kickup - kickup, throwback to the corner for a shot - veer DHO or backcut - skip pass (early) - 2 blast cuts for a pass, attacks baseline or middle, 1 fills behind - 2 blast cuts for a pass, does not attack and/or makes eye contact with 1, who backcuts for a pass - any option. On a blast cut, optionally shorten the pass with a dribble and/or space away on the pass. See Shooting - Dribble-drive 1-2-3 set, Dribble-drive 2 on 0, Layups - Blast cuts, Open-post motion. Variation - on a blast cut, pass and basket cut, see Open-post motion layups. |

| 2 4 and 3 go next, here 4 corner kicks, dives, and escapes opposite a baseline drive.
Progression - escape shooting - 3 drives and throws it back to 4 for a shot.
See Doug Novak shooting drills. |

| 2) 3-on-0 side to side
Shoot from one side, continue, change sides (not alternating sides).
See Shooting - Ouse drive and kick chaos, Dribble-drive 3 on 0.
a) Top-corner-corner
Start with a 1-2
- kickup - veer DHO - blast cut (shown).
2 attacks middle, 1 fills behind (after a blast cut), options with shooter 3,
- corner kick-out - drop zone backcut, kickup (shown), kickup-throwback - veer DHO or backcut.
Progression - any combination. |

| 4 b) Top-corner-wing
3 moves up to the wing.
1 and 2 have the same options as above, here a veer DHO.
If 2 attacks middle, 3 can backcut or Euro cut for
- a kickback (shown) or veer DHO - an early swing pass off the dribble, 2 corner cuts under the ball (dribble swing).
2 may be likely to attack middle on a DHO, with momentum. |

| 5 Here 2 blast cuts, 1 passes and holds, if 2 does not attack, or on eye contact, 1 backcuts and 3 blast cuts, 1 exits opposite a drive.
3 can blast cut then backcut for a pass. |

| 3) 3-on-0 on a side
Top, wing and corner on one side.
Wing 4 creates a double gap with a backcut or pin-down screen, and reacts to dribble penetration.
Rotate 1 to 4 to 2 (shooter off), or 1 to 2 to 4 (who rebounds and goes off), or all three players go off with new players for the next rep.
a) Dribble attack
4 backcuts, 1 attacks into a kickup with 2, 4 exits weakside.
Progression - 4 can fill behind 1's penetration (in a game, X4 helps across or down).
See 2-on-0 above for other dribble-attack options, e.g. corner kick-out, DHO, backcut, kickup-kickback. |

| 7 4 relocates on a middle drive. |

| 8 b) Blast cut
4 backcuts, 2 blast cuts for a pass.
Option - 1 can space on the pass, e.g. to the weakside lane line or slot (shown).
Progression - 2 blast cuts if 1 does not attack, or on eye contact. |

| 9 |

| 10 Progression
2 holds, 4 fills the corner, 1 backcuts for a pass. |

| 11 c) Zoom action
See Zoom action, Raptors 5-out, Early 5-out actions (Zoom).
4 pins down for 2 and clears, 1 makes a DHO to 2 and empties to the corner, 2 attacks, 4 relocates.
Progressions
- 2 backcuts or curls the screen to the rim, 4 gets the DHO - 4 slips the screen for a pass, or 1 makes a DHO to 2 - 2 shoots from behind the DHO (X2 goes under), or 1 sets a twist ballscreen - 2 curls and screens for 4 who gets the DHO (twirl), 2 clears - as 2 comes off the zoom screen, 1 passes and follows to ballscreen (chase action) - 2 comes off the zoom screen for a pass and shot - any option.
See Using Zoom.
Breakthrough Basketball - Zoom Action Playbook - use a chair as the zoom screen. |

| 12 d) Centre the ball
The ball is on the wing. 1 centres the ball to the top of the key than backcuts or screens for 2.
Options
- 1 chases the pass to get a handback (Get action), or ballscreen - 2 flare screens for 1, into a 5-2 DHO if there is no pass.
See 3-on-3 Zoom Action. |
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