hoopsplaybook.ca
Basketball Systems, Skills & Drills
 

Shooting
Double-gap


sketch
1
Double-gap shooting using dribble attacks and blast cuts. Start with 2 on 0 then 3 on 0, using scripted progressions then unscripted to work on decision-making, e.g. blast cut when the ballhandler does not attack or makes eye contact. Scoring options - catch and shoot, pull-ups, floaters, layups.

Option - to work on making and reading quick attack-or-not decisions (e.g. "0.5"), have players spin a self-pass as a trigger, or coach passes to each player.
 
For drills using coaches as passers, see Layups - Open-post motion.

2 on 0
a) top-corner
b) wing-corner
c) wing-wing
3 on 0
a) top-corner-corner
b) top-corner-wing
c) top-wing-corner (on one side)
d) wing-wing-corner

See Offence - MacKay single-double gaps, with blast cuts and dribble-drive motion, plus (Euro) weave action, zoom action.

2 on 0

a) Top-corner

Shooters in the corners, alternate sides, passers are (usually) the next shooters, 1 and 2 go first, then 4 and 3. Options (progressions) for 1 and 2

- corner kick-out off the dribble, 1 dives to post up, 2 shoots (shown), or attacks and 1 escapes opposite
- drop-zone backcut, kickup
- kickup, throwback to the corner for a shot
- veer DHO or backcut
- skip pass (early)
- 2 blast cuts for a pass, attacks baseline or middle, 1 fills behind
- 2 blast cuts for a pass, does not attack and/or makes eye contact with 1, who backcuts for a pass
- any option.

On a blast cut, optionally shorten the pass with a dribble and/or space away on the pass.

See Shooting - Dribble-drive 1-2-3 set, Dribble-drive 2 on 0, Layups - Blast cuts, also Tactics - Teaching 4-out motion (including 1-on-1).

Variation - on a blast cut, pass and basket cut, see Open-post motion layups.

sketch
2
4 and 3 go next, here 4 corner kicks, dives, and escapes opposite a baseline drive.

Progression - escape shooting - 3 drives and throws it back to 4 for a shot.

See Doug Novak shooting drills.
up

sketch
3
b) Wing-corner

Shoot from one side, continue, change sides (not alternating sides).

i) 1 attacks middle, options

- corner kick-out
- drop-zone backcut (shown), kickup, kickup-throwback
- veer DHO or backcut.
 
ii) 1 attacks baseline, passes to 2 in the weakside corner.
 
Variation - 2 lifts to the weakside 45 (in a game, another player is in the short corner or backing out to the corner).up

sketch
4
c) Wing-wing

2 moves up to the wing.

i) 1 attacks middle, options

- 2 backcuts for a pass
- 2 Euro cuts for a kickback or veer DHO
- 2 starts to Euro cut, gets an early pass off the dribble (dribble swing), 1 corner cuts under the ball (shown).
 
ii) 1 attacks baseline, passes to 2
 
- on the weakside wing at 45 degrees (a ballside player in the post spaces to the ballside elbow, 90 degrees)
- rotating above the ballside elbow (a weakside post spaces to the dots or weakside elbow, 45 degrees).

Variations - 2 makes a 45 cut, or drifts to the corner (if empty in a game).

See Shooting - Penetration, 3-on-0 kick-out, 3 drives 3 shots, Tactics - 4-out 1-in drive-kick-shoot, Wheel movement.


sketch
5
iii) 1 does not attack (or on eye contact), 2 blast cuts for a pass, can attack right or left (or shoot).

(1 changes sides.)
up

sketch
6
3 on 0

a) Top-corner-corner

Start with a 1-2

- kickup
- veer DHO
- blast cut (shown).

1 fills behind if 2 attacks middle (or baseline) on the blast cut, options with shooter 3,

- corner kick-out
- drop zone backcut, kickup (shown), kickup-throwback
- veer DHO or backcut.

Progression - any combination.

See Shooting - Ouse drive and kick chaos, Dribble-drive 3 on 0, also 3-line drive and kick.

sketch
7
On a blast cut, 2 can drive baseline for a pass to 3 in the corner (or lifting to 45 degrees).

Novak - 2 could drive middle or baseline on a 1-2 DHO.
 
See 2 on 0 top-corner, wing-corner.

sketch
8
b) Top-corner-wing

3 moves up to the wing.

1 and 2 have the same options as above, here a veer DHO.

i) If 2 attacks middle, 3 can backcut, or Euro cut for

- a kickback (shown) or veer DHO
- an early swing pass off the dribble, 2 corner cuts under the ball (dribble swing).

2 may be likely to attack middle on a DHO, with momentum.

sketch
9
Here 2 blast cuts, 1 passes and holds, 2 can attack middle or baseline.
 
ii) If 2 attacks baseline, pass to 3 on the wing or rotating above the ballside elbow (or on a 45 cut or drifting to the corner).
 
iii) If 2 does not attack, or on eye contact, 1 backcuts and 3 blast cuts, 1 exits opposite a drive.

3 can blast cut then backcut for a pass.
 
Rick Torbett - for passing angles on baseline penetration fill four positions, drift (opposite corner), 45 degrees (opposite elbow), 90 degrees (ballside elbow), and safety behind the ball (circle movement except in the weakside corner).
 

sketch
10
c) Top-wing-corner on one side

Wing 4 creates a double gap with a backcut or pin-down screen, and reacts to dribble penetration.

Rotate 1 to 4 to 2 (shooter off), or 1 to 2 to 4 (who rebounds and goes off), or all three players go off with new players for the next rep.

i) Dribble attack

4 backcuts, 1 attacks into a kickup with 2, 4 exits weakside.

Progression - 4 can fill behind 1's penetration (in a game, X4 helps across or down).

See 2-on-0 top-corner for other dribble-attack options, e.g. corner kick-out, DHO, backcut, kickup-throwback.

sketch
11
4 relocates on a middle drive.

sketch
12
ii) Blast cut

4 backcuts, 2 blast cuts for a pass.

Option - 1 can space on the pass, e.g. to the weakside lane line or slot (shown).

Progression - 2 blast cuts if 1 does not attack, or on eye contact.

sketch
13
2 attacks baseline or middle, 4 exits opposite, 1 fills behind the drive.

Option - 4 spaces to the dots on a baseline drive.

See Tactics - 4-out 1-in drive-kick-shoot.

sketch
14
Progression

2 holds, 4 fills the corner, 1 backcuts for a pass.

sketch
15
iii) Zoom action

See Zoom action, Raptors 5-out, Early 5-out actions (Zoom).

4 pins down for 2 and clears, 1 makes a DHO to 2 and empties to the corner, 2 attacks, 4 relocates.

Progressions

- 2 backcuts or curls the screen to the rim, 4 gets the DHO
- 4 slips the screen for a pass, or 1 makes a DHO to 2
- 2 shoots from behind the DHO (X2 goes under), or 1 sets a twist ballscreen
- 2 curls and screens for 4 who gets the DHO (twirl), 2 clears
- as 2 comes off the zoom screen, 1 passes and follows to ballscreen (chase action)
- 2 comes off the zoom screen for a pass and shot
- any option.

See Using Zoom.

Breakthrough Basketball - Zoom Action Playbook - use a chair as the zoom screen.

sketch
16
iv) Centre the ball

The ball is on the wing. 1 centres the ball to the top of the key than backcuts or screens for 2.

Options

- 1 chases the pass to get a handback (Get action), or ballscreen
- 2 flare screens for 1, into a 5-2 DHO if there is no pass.

See 3-on-3 Zoom Action.
up

sketch
17
d) Wing-wing-corner

Move the balls to the left wing from the top.

2 is generally the shooter. Options,

i) 1 attacks middle, 2 can ghost cut (backcut) from the corner, or 4 can

- backcut
- pin down for 2 (or slip a screen)
- Euro cut (shown).
 
ii) 1 attacks baseline, pass to
 
- 2 who makes a one-more pass to 4.
- 4 on the wing who passes to 2 in the corner.
 
iii) 1 dribble centres the ball (a re-set), 4 backcuts, 2 blast cuts.
 
See Shooting - 3-on-0 kick-out, Bang-bang.

sketch
18
Otherwise 4 blast cuts and can attack (e.g. a 4-2 DHO), or 2 blast cuts (shown).
 
See 2 on 0 wing-wing, wing-corner.up

This page was made with Basketball playbook from Jes-Soft


hoopsplaybook.ca
2007-26 Eric Johannsen