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Basketball Systems, Skills & Drills
 

Shooting
Double-gap


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Double-gap shooting using dribble attacks and blast cuts. Start with 2 on 0 then 3 on 0, using scripted progressions then unscripted to work on decision-making, e.g. blast cut when the ballhandler does not attack or makes eye contact. Scoring options - catch and shoot, pull-ups, floaters, layups.

Option - to work on making and reading quick attack-or-not decisions (e.g. "0.5"), have players spin a self-pass as a trigger, or coach passes to each player.
 
For drills using coaches as passers, see Layups - Open-post motion.

2 on 0
a) top-corner
b) wing-corner
c) wing-wing
3 on 0
a) top-corner-corner
b) top-corner-wing
c) top-wing-corner (on one side)
d) wing-wing-corner

See Offence - MacKay single-double gaps, with blast cuts and dribble-drive motion, plus (Euro) weave action, zoom action.

2 on 0

a) Top-corner

Shooters in the corners, alternate sides, passers are (usually) the next shooters, 1 and 2 go first, then 4 and 3. Options (progressions) for 1 and 2

- corner kick-out off the dribble, 1 dives to post up, 2 shoots (shown), or attacks and 1 escapes opposite
- drop-zone backcut, kickup
- kickup, throwback to the corner for a shot
- veer DHO or backcut
- skip pass (early)
- 2 blast cuts for a pass, attacks baseline or middle, 1 fills behind
- 2 blast cuts for a pass, does not attack and/or makes eye contact with 1, who backcuts for a pass
- any option.

On a blast cut, optionally shorten the pass with a dribble and/or space away on the pass.

See Shooting - Dribble-drive 1-2-3 set, Dribble-drive 2 on 0, Layups - Blast cuts, also Tactics - Teaching 4-out motion (including 1-on-1).

Variation - on a blast cut, pass and basket cut, see Open-post motion layups.

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4 and 3 go next, here 4 corner kicks, dives, and escapes opposite a baseline drive.

Progression - escape shooting - 3 drives and throws it back to 4 for a shot.

See Doug Novak shooting drills.
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b) Wing-corner

Shoot from one side, continue, change sides (not alternating sides).

i) 1 attacks middle, options

- corner kick-out
- drop-zone backcut (shown), kickup, kickup-throwback
- veer DHO or backcut.
 
ii) 1 attacks baseline, passes to 2 in the weakside corner.
 
Variation - 2 lifts to the weakside 45 (in a game, another player is in the short corner or backing out to the corner).up

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c) Wing-wing

2 moves up to the wing.

i) 1 attacks middle, options

- 2 backcuts for a pass
- 2 Euro cuts for a kickback or veer DHO
- 2 starts to Euro cut, gets an early pass off the dribble (dribble swing), 1 corner cuts under the ball (shown).
 
ii) 1 attacks baseline, passes to 2
 
- on the weakside wing at 45 degrees (a ballside player in the post spaces to the ballside elbow, 90 degrees)
- rotating above the ballside elbow (a weakside post spaces to the dots or weakside elbow, 45 degrees).

Variations - 2 makes a 45 cut, or drifts to the corner (if empty in a game).

See Shooting - Penetration, 3-on-0 kick-out, 3 drives 3 shots, Tactics - 4-out 1-in drive-kick-shoot, Wheel movement.


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iii) 1 does not attack (or on eye contact), 2 blast cuts for a pass, can attack right or left (or shoot).

(1 changes sides.)
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3 on 0

a) Top-corner-corner

Start with a 1-2

- kickup
- veer DHO
- blast cut (shown).

1 fills behind if 2 attacks middle (or baseline) on the blast cut, options with shooter 3,

- corner kick-out
- drop zone backcut, kickup (shown), kickup-throwback
- veer DHO or backcut.

Progression - any combination.

See Shooting - Ouse drive and kick chaos, Dribble-drive 3 on 0, also 3-line drive and kick.

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On a blast cut, 2 can drive baseline for a pass to 3 in the corner (or lifting to 45 degrees).

Novak - 2 could drive middle or baseline on a 1-2 DHO.
 
See 2 on 0 top-corner, wing-corner.

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b) Top-corner-wing

3 moves up to the wing.

1 and 2 have the same options as above, here a veer DHO.

i) If 2 attacks middle, 3 can backcut, or Euro cut for

- a kickback (shown) or veer DHO
- an early swing pass off the dribble, 2 corner cuts under the ball (dribble swing).

2 may be likely to attack middle on a DHO, with momentum.

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Here 2 blast cuts, 1 passes and holds, 2 can attack middle or baseline.
 
ii) If 2 attacks baseline, pass to 3 on the wing or rotating above the ballside elbow (or on a 45 cut or drifting to the corner).
 
iii) If 2 does not attack, or on eye contact, 1 backcuts and 3 blast cuts, 1 exits opposite a drive.

3 can blast cut then backcut for a pass.
 
See 2 on 0 top-corner, wing-wing.up

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c) Top-wing-corner on one side

Wing 4 creates a double gap with a backcut or pin-down screen, and reacts to dribble penetration.

Rotate 1 to 4 to 2 (shooter off), or 1 to 2 to 4 (who rebounds and goes off), or all three players go off with new players for the next rep.

i) Dribble attack

4 backcuts, 1 attacks into a kickup with 2, 4 exits weakside.

Progression - 4 can fill behind 1's penetration (in a game, X4 helps across or down).

See 2-on-0 top-corner for other dribble-attack options, e.g. corner kick-out, DHO, backcut, kickup-throwback.

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4 relocates on a middle drive.

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ii) Blast cut

4 backcuts, 2 blast cuts for a pass.

Option - 1 can space on the pass, e.g. to the weakside lane line or slot (shown).

Progression - 2 blast cuts if 1 does not attack, or on eye contact.

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2 attacks baseline or middle, 4 exits opposite, 1 fills behind the drive.

Option - 4 spaces to the dots on a baseline drive.

See Tactics - 4-out 1-in drive-kick-shoot.

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Progression

2 holds, 4 fills the corner, 1 backcuts for a pass.

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iii) Zoom action

See Zoom action, Raptors 5-out, Early 5-out actions (Zoom).

4 pins down for 2 and clears, 1 makes a DHO to 2 and empties to the corner, 2 attacks, 4 relocates.

Progressions

- 2 backcuts or curls the screen to the rim, 4 gets the DHO
- 4 slips the screen for a pass, or 1 makes a DHO to 2
- 2 shoots from behind the DHO (X2 goes under), or 1 sets a twist ballscreen
- 2 curls and screens for 4 who gets the DHO (twirl), 2 clears
- as 2 comes off the zoom screen, 1 passes and follows to ballscreen (chase action)
- 2 comes off the zoom screen for a pass and shot
- any option.

See Using Zoom.

Breakthrough Basketball - Zoom Action Playbook - use a chair as the zoom screen.

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iv) Centre the ball

The ball is on the wing. 1 centres the ball to the top of the key than backcuts or screens for 2.

Options

- 1 chases the pass to get a handback (Get action), or ballscreen
- 2 flare screens for 1, into a 5-2 DHO if there is no pass.

See 3-on-3 Zoom Action.
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d) Wing-wing-corner

Move the balls to the left wing from the top.

2 is generally the shooter. Options,

i) 1 attacks middle, 4 can

- backcut
- pin down for 2 (or slip a screen)
- Euro cut (shown).
 
ii) 1 attacks baseline, pass to
 
- 2 who makes a one-more pass to 4.
- 4 on the wing who passes to 2 in the corner.
 
iii) 1 dribble centres the ball (a re-set), 4 backcuts, 2 blast cuts.
 
See Shooting - 3-on-0 kick-out, Bang-bang.

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Otherwise 4 blast cuts and can attack (e.g. a 4-2 DHO), or 2 blast cuts (shown).
 
See 2 on 0 wing-wing, wing-corner.up

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