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Press breaks
Hoop Tactics


sketch
1
If the inbounds pass to point 1 is contested or double-teamed, post 5 doubles back receiving the secondary inbounds pass from 4. 5 then looks to hit 1 on a diagonal cut. 2 and 3 fill outside lanes while 4 and 5 trail.

Larry Brown - 5 checks for a count to see if there is a press or the point guard is denied, if so go through the big and take off. The point guard takes off when pressed, don't wait for the inbounds pass.

Gregg Popovich - if 1 is denied, 4 inbounds to 5 who passes to 1 cutting up the middle.

Roy Williams - The point guard gets his tail to the ballside sideline. 5 is an emergency outlet. He runs up the middle of the floor, at the top of the arc he turns to see if 1 is denied, if so he comes towards the ball. On a pass to 5, 1 sprints upcourt.

Bruce Pearl - 1 pops out as soon as the ball goes through the net, no closer than foul-line extended, makes an inside turn. If denied, he makes a circle-back move inside his defender.

Bob Hurley - on fullcourt pressure when the other team is denying the inbounds pass, instead of bringing your point guard below the foul line and having him receive the ball in an area where you don't want it (too easy to trap), instruct your inbounder to run the baseline and throw to a big flashing to the opposite elbow, on a catch he turns and hits the point guard flashing middle, taking advantage of X1's overplay.
 
breakthroughbasketball.com - if you have a really tall player on your team you can position them close to the inbounder and throw a high inbounds pass where no one else can get it, the big jumps to catch the ball high.

sketch
2
If primary and secondary receivers 1 and 5 are denied, wings 2 and 3 break back to help out. Point 1 breaks long and 4 looks to make a baseball pass, leading 1 to the opposite free throw circle.

If the long pass to 1 is not available, 4 looks to inbound to 2 or after a made shot run along baseline and inbounds to 3. When 1 does not receive the long pass, 1 breaks to the sideline where the ball is inbounded looking for a pass.
 
(Flyer option - 1 takes off when pressed, 2 and 3 break back at the same time as 5, see Press breaks - Versoix specials)
  

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