Offence Dribble-drive

| 1 Dribble-drive motion, get to the rim for layups, spacing and opening gaps are important. Key differences from conventional motion:
- 5 rim runs and goes weakside (open post), then stays opposite the ball on dribble penetration (clean up or relocate), allowing backdoor cuts from the corners - rotate behind drives, attack downhill - on a perimeter pass from a guard spot, the passer usually cuts to the other side of the floor.
If a driver gets stopped, pass to a teammate then it's their turn. On a catch, shoot, or drive if you aren't a shooter, or pass and cut, or pass and flatten to the corner. |

| 2 1) Dribble penetration
a) Kickup (lift)
1 drives the elbow area (drop zone) and jump (or stride) stops, 5 cleans up, 2 kicks up for a pass, 1 loops to the corner.
2 is patient (low and late), and runs the kickup only if X2 takes away a backcut.
Options
- weakside 3 drags up as 1 drives, then goes back to the corner - 5 can duck in or come up to the weakside elbow (see Backdoor cut). If 2 passes back to 1 in the corner (a throwback), 2 cuts through, 5 crosses the lane to post up. Kickup-fist - 5 sprints to pick and roll on a kickup pass to 2. Kickup-throwback-fist - 5 ballscreens for 1 on a throwback to the corner. |

| 3 If 2 drives middle, 5 relocates, 4 kicks back, 3 kicks up for a pass (or backcuts or stays in the corner), 2 exits cuts and replaces 3. 4 and 5 move when 2 gets to the elbow.
3 can move when 2 crosses the lane line, or when 2 gets to the middle, or when 2 stops.
X4 can stop the ball or stay with 4, but can't help and recover. |

| 4 b) Backdoor cut
1 drives, stops in the drop zone, 2 backcuts (and keeps going), 5 ducks in (shown) or comes up to the weakside elbow, 1 can pass to 2 or 5.
Go backdoor if your defender helps up and loses vision (ball watching), or is between you and the ball. |

| 5 c) Lane penetration
If 1 drives past the drop zone, 4 fills behinds and weakside 3 moves up in vision, looking for a skip pass (then 5 would post up).
One goal on dribble penetration is to fill behind the dribbler (the bail-out spot).
A missed shot from in the paint is a good play, get it up to the rim and let the big go get the rebound. |

| 6 d) Kickback (pitch)
On a middle drive by 1, 4 rotates behind (kicks back), 5 relocates, 3 reads whether to backcut, kick up, or stay in the corner.
The kickback is behind 1 (a positive pass), so 4 can catch and attack downhill (then 2 is patient in the ballside corner). 4 can throw it back to 1 (Swing, see below). Calipari - if 4 passes back to 1, 5 posts to the ball. Kentucky - 1 pitches it back when 4 gets even with him. Kickback-fist - 5 sprints to ballscreen for 4 on a kickback. Kickback-swing-fist - 5 ballscreens for 1 on a throwback. |

| 7 2) Playing in the gap
To create a larger driving gap for the ballhandler, pass and cut from a guard spot, usually to the other side of the floor.
a) Loop cut
1 passes to 4 (Swing) and loops through the ballside elbow area, creating a triple gap, 4 drives middle off his backside. Loop ballscreen - 5 comes up off 1's backside to pick and roll. Petitgoue - Over - 1 follows his pass to ballscreen. See Fast breaks - Early dribble-drive ballscreens. |

| 8 b) Corner cut
For a bigger gap, 1 cuts all the way to the ballside corner, especially against switching defence. 1 would break off the cut if 4 drives left. Swing-fist - 5 sprints to ballscreen for 4. |

| 9 c) Through cut
1 swings the ball and cuts to the basket, 4 can drive right or left, 1 exit cuts opposite a drive.
Here 5 relocates. |

| 10 d)
To create a gap for 1 (or on denial), 4 cuts with no pass. Pullback entry - 1 makes a pullback dribble, 4 cuts to create a gap. |

| 11 e) Quick
On a pass to a wing ("quick"), basket cut and clear weakside (like motion offence).
2 blast cuts and can drive middle or baseline. Quick replace - 1 starts to cut then replaces himself and gets a return pass from 2, 4 cuts and 2 drops to the corner, creating space for 1, the same action as a pullback dribble.
Quick-fist - 5 picks and rolls with 2. Randy Sherman - quad offence - 1 makes a diagonal cut directly to the opposite corner (a corner cut). |

| 12 f) Swing-quick
1 passes to 4 and through (or corner) cuts (swing), 4 passes to 3, basket cuts and clears weakside (quick), 1 exit cuts to the ballside corner for floor balance.
3 can drive (the middle is open), make a post feed, or pass to 1 in the corner and basket cut, 1 looks to pass into the post or attack middle (or 5 can ballscreen). Use the 1-3-5 triangle for a post entry. Butler ballscreen - 5 picks and rolls with 3.
Hawk ballscreen - 3 passes to 1 in the corner and basket cuts, 5 ballscreens. |
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