hoopsplaybook.ca
Basketball Systems, Skills & Drills
 

Offence
Dribble-drive


sketch
1
Dribble-drive motion, get to the rim for layups, spacing and opening gaps are important. Key differences from conventional motion:

- 5 rim runs and goes weakside (open post), then stays opposite the ball on dribble penetration (clean up or relocate), allowing backdoor cuts from the corners
- rotate behind drives, attack downhill
- on a perimeter pass from a guard spot, the passer usually cuts to the other side of the floor.

If a driver gets stopped, pass to a teammate then it's their turn. On a catch, shoot, or drive if you aren't a shooter, or pass and cut, or pass and flatten to the corner.

See Offence - Dribble-drive basics.


sketch
2
1) Dribble penetration

a) Kickup (lift)

1 drives the elbow area (drop zone) and jump (or stride) stops, 5 cleans up, 2 kicks up for a pass, 1 loops to the corner.

2 is patient (low and late), and runs the kickup only if X2 takes away a backcut.

Options

- weakside 3 drags up as 1 drives, then goes back to the corner
- 5 can duck in or come up to the weakside elbow (see Backdoor cut).
 
If 2 passes back to 1 in the corner (a throwback), 2 cuts through, 5 crosses the lane to post up.
 
Kickup-fist - 5 sprints to pick and roll on a kickup pass to 2.
 
Kickup-throwback-fist - 5 ballscreens for 1 on a throwback to the corner.

sketch
3
If 2 drives middle, 5 relocates, 4 kicks back, 3 kicks up for a pass (or backcuts or stays in the corner), 2 exits cuts and replaces 3.
 
4 and 5 move when 2 gets to the elbow.

3 can move when 2 crosses the lane line, or when 2 gets to the middle, or when 2 stops.

X4 can stop the ball or stay with 4, but can't help and recover.

sketch
4
b) Backdoor cut

1 drives, stops in the drop zone, 2 backcuts (and keeps going), 5 ducks in (shown) or comes up to the weakside elbow, 1 can pass to 2 or 5.

Go backdoor if your defender helps up and loses vision (ball watching), or is between you and the ball.

sketch
5
c) Lane penetration

If 1 drives past the drop zone, 4 fills behinds and weakside 3 moves up in vision, looking for a skip pass (then 5 would post up).

One goal on dribble penetration is to fill behind the dribbler (the bail-out spot).

A missed shot from in the paint is a good play, get it up to the rim and let the big go get the rebound.

sketch
6
d) Kickback (pitch)

On a middle drive by 1, 4 rotates behind (kicks back), 5 relocates, 3 reads whether to backcut, kick up, or stay in the corner.

The kickback is behind 1 (a positive pass), so 4 can catch and attack downhill (then 2 is patient in the ballside corner).
 
4 can throw it back to 1 (Swing, see below).
 
Calipari - if 4 passes back to 1, 5 posts to the ball.
 
Kentucky - 1 pitches it back when 4 gets even with him.
 
Kickback-fist - 5 sprints to ballscreen for 4 on a kickback.
 
Kickback-swing-fist - 5 ballscreens for 1 on a throwback.

sketch
7
2) Playing in the gap

To create a larger driving gap for the ballhandler, pass and cut from a guard spot, usually to the other side of the floor.

a) Loop cut

1 passes to 4 (Swing) and loops through the ballside elbow area, creating a triple gap, 4 drives middle off his backside.

Loop ballscreen - 5 comes up off 1's backside to pick and roll.

Petitgoue - Over - 1 follows his pass to ballscreen.

See Fast breaks - Early dribble-drive ballscreens.

sketch
8
b) Corner cut

For a bigger gap, 1 cuts all the way to the ballside corner, especially against switching defence.
 
1 would break off the cut if 4 drives left.
 
Swing-fist - 5 sprints to ballscreen for 4.

sketch
9
c) Through cut

1 swings the ball and cuts to the basket, 4 can drive right or left, 1 exit cuts opposite a drive.

Here 5 relocates.

sketch
10
d)

To create a gap for 1 (or on denial), 4 cuts with no pass.
 
Pullback entry - 1 makes a pullback dribble, 4 cuts to create a gap.

sketch
11
e) Quick

On a pass to a wing ("quick"), basket cut and clear weakside (like motion offence).

2 blast cuts and can drive middle or baseline.
 
Quick replace - 1 starts to cut then replaces himself and gets a return pass from 2, 4 cuts and 2 drops to the corner, creating space for 1, the same action as a pullback dribble.

Quick-fist - 5 picks and rolls with 2.
 
Randy Sherman - quad offence - 1 makes a diagonal cut directly to the opposite corner (a corner cut).
 
Kickback, Swing and Quick are motion entries, see Fast break - Dribble-drive 5-on-0 (entries).

sketch
12
f) Swing-quick

1 passes to 4 and through (or corner) cuts (swing), 4 passes to 3, basket cuts and clears weakside (quick), 1 exit cuts to the ballside corner for floor balance.

3 can drive (the middle is open), make a post feed, or pass to 1 in the corner and basket cut, 1 looks to pass into the post or attack middle (or 5 can ballscreen). Use the 1-3-5 triangle for a post entry.

Butler ballscreen - 5 picks and rolls with 3.
 
Hawk ballscreen - 3 passes to 1 in the corner and basket cuts, 5 ballscreens.

This page was made with Basketball playbook from Jes-Soft


hoopsplaybook.ca
© 2007-23 Eric Johannsen