Layups Open-post motion
| 1 Layups to drill 3-out and 5-out motion, then - add a guided defender - 1 on 1. 1) 3-out motion (3 on 3) |
| a) Get open on a wing
If overplayed for an entry pass, 2 can go down to the corner, cut to the ball (misdirect), read whether to backcut or pop out to the wing (shown), then attack middle or baseline.
Use two balls with a passer and rebounder, 3 is the next shooter.
Progressions
- backcut - read a guided defender - 1 on 1 - start in the corner, blast cut (see below).
Variation - v-cut to get open.
See Layups - Blast cuts, Jr. NBA cutting. |
| b) Basket cut from out top
Give and go on a pass to a wing from out top. Pass to coach and basket cut, progressions:
- add a guided defender, who jumps to the ball (cut behind) or not (face cut) - 1 on 1 - players make the scoring passes |
| c) Fill out top from the wing
3 fill cuts to a read spot along the foul line then pops out top.
Progressions
- backcut - guided defender - 1 on 1 - players make the scoring pass - the passer basket cuts (but reads the play), the ballhandler can attack behind. See Offence - MacKay single-double gaps. 3 creates and immediately attacks a double gap, or pauses for a basket cut by the passer, then attacks right or left. |
| 5 Variation - more game-like, 1 passes and cuts from the top, 2 replaces or backcuts (shown). 3 is the next shooter, then 1.
2 delays the fill cut for a two-count, maintaining a double-gap in the middle.
For 5-out motion, put 3 in the corner to start.
See 1 on 1 - Fill cuts. |
| d) Fill the wing from the corner
1 cuts to a read spot from the corner, pops out to the wing for a pass.
Progressions
- backcut - guided defender - 1 on 1.
See 1(a) above (Get open on a wing). |
| 2) 5-out motion
The corners are filled, which adds more options for basket cuts, e.g. on a pass from a wing to a corner, but also affects how the wings can get open for an entry pass.
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| a) Get open on a wing
Backcut replace - the corner is filled, so 2 backcuts on a pass fake, 5 misdirects from the corner to get open on the wing, 2 exits to the corner, 5 attacks middle, 2 replaces to the corner.
2 is the next shooter.
In a game, 5 fills late (after a two-count) to maintain a gap for a right-hand drive from the top.
Progressions
- 5 can drive baseline, 2 exits the paint weakside - guided defender - 1 on 1. |
| b) Basket cut from a wing
Give and go on a pass to the corner, progressions
- from a wing to the top - from a corner to the wing. |
| c) Fill the wing from out top
3 misdirects to the wing, or backcuts.
Progression - fill the wing from the corner, see 1(d).
See Shooting - Huggins cutting. |
| d) Dribble-at backcut
Use players. 1 dribbles at 3, who backcuts for a one-hand bounce pass off the dribble.
Variation - for a righty going left, use a two-hand pickup, flick bounce pass with the right-hand hand, the left hand is a guide hand.
Progressions
- dribble hand-off - guided defender - 1 on 1 - 2 on 2.
In a game, a dribble-at can be used to get the ball to a wing, 3 backcuts and clears if there is no pass (and the pass is not easy).
See Layups - Jr. NBA cutting, Shooting - Dribble handoffs. |
| 12 Progression - direct backcuts.
1 pass fakes, 3 backcuts for a (bounce) pass.
Rotate lines. In 3-out motion, 3 would need to come back out to the same wing as there is no replacement from the corner. Progression - 3 backcuts, 1 drives for a layup behind the cutter. |
| e) Elbow flash
3 is overplayed, 4 flashes to the elbow for a pass, 3 backcuts for a pass.
Rotate lines.
Progression - no pass to 3, 1 cuts for a handback from 4.
See Offences - New South Wales open-post motion, Passing game. |
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