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Basketball Systems, Skills & Drills
 

Scrimmage
Options to play hard


sketch
1
General

- the first player to dive on a loose ball gets it, or give it to the defence
- no or limited dribbling
- no out of bounds
- keep score, penalty for losers varies with how hard they worked
- only one point for any make, to emphasize attacking the basket
- play until the defence gets the ball, even after a made basket
- extra point(s) for an offensive rebound
- or only if a designated player gets an offensive rebound
- an offensive rebound results in a free possession for the rebounding team
- use overloads, e.g., 5 attackers vs 6 press defenders (or 4 on 5)
- extra points for hustle plays (diving on a loose ball, taking a charge)
- points to the defence for a turnover, or forcing a shot-clock violation (Flip Saunders - offence loses a point for a turnover)
- points to the defence for a successful press
- 1 point if a help defender draws a charge, and don't call a foul if he hammers the shooter (Dave Smart)
- next basket wins.

sketch
2
Fullcourt
- time and score situations
- start with a made free throw to practice presses and press breaks.

Halfcourt
- the defence must make 4-5 stops before switching to attack
- the defence can fast break on a defensive rebound or turnover (or steal only).

Tim Ballard (Winning Hoops)
- starters get points for baskets, subs get points for baskets and offensive rebounds, third-stringers get double points for both
- score on the primary or secondary break (or offensive rebound), or the other team gets the ball.

Bob Hurley
basketballcoachingnotes.blogspot.com
- play 8-point games with 2s and 3s, the player who hits a game-winning shot must make a validation foul shot for his team to win, play continues to 10 points on a miss, the player who makes that shot must make a validation foul shot for his team to win, if he misses, his team loses and runs
- live ball through the hoop - whoever takes the ball out of the hoop on a score gets possession and can play from there (defenders do not need to take the ball out)
- all big men can use only their weak hand on finishes
- on any steal except the last play of the game, the player that stole the ball is rewarded by being guaranteed a shot.

Ian MacKinnon
- 5 on 5 fullcourt, +1 for a basket or offensive rebound, -1 for a turnover, +5 for taking a charge
- 5 on 5 transition, +1 for a headman pass, +1 for getting the ball to 8 feet within 8 seconds (or a skip pass), +1 for a basket.

Lawrence Frank - 6 minutes on the clock, the second unit is up 92 to 84.

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