
| 2 Fullcourt - time and score situations - start with a made free throw to practice presses and press breaks.
Halfcourt - the defence must make 4-5 stops before switching to attack - the defence can fast break on a defensive rebound or turnover (or steal only).
Tim Ballard (Winning Hoops) - starters get points for baskets, subs get points for baskets and offensive rebounds, third-stringers get double points for both - score on the primary or secondary break (or offensive rebound), or the other team gets the ball.
Bob Hurley basketballcoachingnotes.blogspot.com - play 8-point games with 2s and 3s, the player who hits a game-winning shot must make a validation foul shot for his team to win, play continues to 10 points on a miss, the player who makes that shot must make a validation foul shot for his team to win, if he misses, his team loses and runs - live ball through the hoop - whoever takes the ball out of the hoop on a score gets possession and can play from there (defenders do not need to take the ball out) - all big men can use only their weak hand on finishes - on any steal except the last play of the game, the player that stole the ball is rewarded by being guaranteed a shot.
Ian MacKinnon - 5 on 5 fullcourt, +1 for a basket or offensive rebound, -1 for a turnover, +5 for taking a charge - 5 on 5 transition, +1 for a headman pass, +1 for getting the ball to 8 feet within 8 seconds (or a skip pass), +1 for a basket.
Lawrence Frank - 6 minutes on the clock, the second unit is up 92 to 84. |